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A save menu in RPG Maker MV with Yanfly Engine plugins installed.

A save menu in RPG Maker MV with Yanfly Engine plugins installed.

Save is one of the main core functions and gameplay mechanics in most RPG Maker program, allows to store player's progress anytime.

Description[]

Save files are a feature found in most modern video games to record player progress. Generally, save files are used in almost all role-playing video games, and most video games in general, to allow players to resume from a point in the game after the beginning when booting the game.

RPG Maker programs have a built in feature that allows users to save the game. In RPG Maker 2000 and RPG Maker 2003, the default amount of save slots is 15. By default, RPG Maker XP and RPG Maker VX games have only four save slots, though the amount of save slots can be increased by modifying the default scripts to make the game check for more than four saves as well as changing the menu to allow players to save and load from more than four saves. RPG Maker VX Ace increased the default amount of save slots to 16, but this can be increased using scripts by modifying a few values. RPG Maker MV has 20 slots by default, and further save slots can be added using plugins that increase the amount of slots available in the menu or changes the menu entirely such as Yanfly Engine's Save Core plugin. RPG Maker MZ has an auto save feature built into default games and has 19 regular slots to save into.

Save access can be disabled by an event by using the event command, Change Save Access. In this way, players can disable save functionality during gameplay when the player is outside the world map, or only allow saving on towns. In addition, the save menu can be called up by an event using the event command Open Save Screen, allowing for the creation of "save points" in which player can access to save the game.

Auto-save[]

Auto-save is customizable through plugins and scripts by allowing to save automatically when continuing the main game without interruption.